Tornado. If Yasuo hits 2 Stell tempests, his third steel tempest gets charged with air, gets a 30 ft. range and deals extra force damage. When Yasuo uses his 3rd Steel Tempest, he can use Last Breath to the target.
Innate-Intent. Yasuo has extra ciritical range, meaning 19 counts as critical.
Innate-Resolve. When he takes damage Yasuo gains an air shield which gives him a 10 temporary hit points for 1 turn. After shield disappears, Yasuo needs to move 30 ft. to recharge his shield. (Sweeping Blade movement counts.)
Multiattack. The wanderer makes one katana attack and one steel tempest attack.
Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 3) slashing damage.
Steel Tempest. Melee Weapon Attack: Always hits, cannot crit, reach 5 ft. one square. Hit: (1d10 + 3) slashing and force damage. Targets can make a Strenght or Dexterity check to not get blasted by tornado DC 15, if they succeed they take half damage and Yasuo cannot use Last Breath on them. If not they are stunned for 1 turn.
Sweeping Blade. If Yasuo has an enemy within 10 ft. he can sweep through to target 10 ft. Depending on targets range Yasuo can end up back or front of target, this movement triggers attack of oppurtinties but with a disadvantage. Also Yasuo can use Steel Tempest with Sweeping Blade to deal a 10 ft. AoE damage but this uses one of his attacks. If Steel Tempest is charged tornado becomes a AoE hit with same damage.
Last Breath. If any target or targets gets blasted with steel tempest and Yasuo is within 30 ft. range, can use his reaction to teleport to targets, deal (2d6 + 3) slashing damage, gain +2 damage to all attacks for 3 turns. Also stun of steel tempest disappears.
Wind Wall. As a reaction Yasuo can crate a windwall to counter any one ranged attack that has some kind of projectile. Light or spells with attacks that has no physical form can pierce through the wall.
Description
Yasuo is a wanderer, no one knows how, where, why he came to this place.







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