Amorphous. The ooze can move through a space as narrow as 1 centimeter wide without squeezing.
Gelatinous Movement. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, it can move through difficult terrain as if it were normal terrain.
Aquatic Visage. Yellow slimes can be mistaken as toxic puddles when motionless and are functionally invisible in toxic yellow or muddy water, other than the trinkets within them.
Caustic. A creature that touches the yellow slime or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.
Pseudopod. Melee Weapon Attack: +2 to Hit, Reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage 2 (1d4) acid damage
Spit. Range Attack: +1 to Hit, range 30 ft., one target. Hit: 2 (1d4) acid damage.
Description
Slimes are oozes that are the souls of those who have died trapped within slime to bind them to the material plane. They typically contain trinkets from their life to help in the binding process. Slimes move by rolling or bouncing on land or on the bottom of waterways, or by pulsing in order to swim.
Yellow slimes are typically cautious because they know they easily damage things on contact. They are often found in isolation or in groups of yellow slimes and will try protecting weaker slimes.
Slimes do not need to eat, but can. If they do they can slowly grow larger. They are functionally immortal unless killed.
Previous Versions
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12/28/2021 7:17:45 PM
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12/29/2021 8:58:53 PM
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