Small Beast, Any Good Alignment
Armor Class 15 Natural Armor
Hit Points 33 (6d6 + 12)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
4 (-3)
WIS
7 (-2)
CHA
12 (+1)
Saving Throws CON +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Petrified
Senses Darkvision 30 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Tough Nature. The Zinogre has a thick shell of rocky skin. It can wrap itself in a ball and make itself impervious to most attacks. While in this form, attacks made against the Zinogre have disadvantage.

Actions

Multiattack. The Zinogre makes a claw and then a horn attack.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:  3 (1d4 + 2) piercing damage. 

Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:  5 (1d6 + 2) slashing damage. 

Chill Breath (Recharge 5-6). The Zinogre exhales a 10 ft. cone of its chill breath. Each creature within the cone must succeed on a DC 10 Constitution saving throw or take 10 (3d6) cold damage, or half as much damage on a successful one.  

Habitat: Mountain

Saiyohhh

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