Armor Class
15
Natural Armor
Hit Points
33
(6d6 + 12)
Speed
20 ft.
STR
14
(+2)
DEX
10
(+0)
CON
15
(+2)
INT
4
(-3)
WIS
7
(-2)
CHA
12
(+1)
Saving Throws
CON +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Cold
Condition Immunities
Petrified
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Tough Nature. The Zinogre has a thick shell of rocky skin. It can wrap itself in a ball and make itself impervious to most attacks. While in this form, attacks made against the Zinogre have disadvantage.
Actions
Multiattack. The Zinogre makes a claw and then a horn attack.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 2) piercing damage.
Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Chill Breath (Recharge 5-6). The Zinogre exhales a 10 ft. cone of its chill breath. Each creature within the cone must succeed on a DC 10 Constitution saving throw or take 10 (3d6) cold damage, or half as much damage on a successful one.







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