God Above Can not take damage from Abyssal speaking characters. Resists damage of all types.
Abyssal Plain A limbo of nothingness where the Xaren are gods. After a Xaren is killed all characters trapped by them in the Abyssal Plain are released.
Empowered Strike fear into your enemy. Each creature of the Xaren's choice within 200 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 5 minutes.
Smite Melee Weapon Attack: +20 to hit, reach 4ft., one target. Hit: 203 (26d10 + 60) piercing damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Send to the Abyss (Recharge 10) Xaren chooses one character to send to the abyss, corrupting their mind and forcing them to attack creatures that are friendly and neutral to them originally. After 2 minutes, or after the character kills any creature, the character must succeed on a DC 20 Wisdom saving throw or be sent to the Abyssal Plain.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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