Gargantuan Celestial (Angel, Devil), Lawful Evil
Armor Class 22 Natural Armor
Hit Points 507 (26d20 + 234)
Speed 120 ft., (hover)
STR
20 (+5)
DEX
24 (+7)
CON
28 (+9)
INT
22 (+6)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws DEX +15, CON +17, INT +14, WIS +12
Skills Arcana +12, Athletics +11, Deception +12, History +12
Damage Resistances Fire, Damage from Spells
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Truesight 120 ft., Passive Perception 14
Languages All Languages
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Magic Resistance. Yaldabaoth has advantage on saving throws against spells and other magical effects.

Spellcasting. The Yaldabaoth is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Yaldabaoth can cast the following spells:

 Once per day: FeeblemindShapechange

Actions

The Deadly Sins. Yaldabaoth uses one of their deadly sins.

Pride. Melee Weapon Attack: +11 to hit, reach 30 ft., one target. Hit (10d12 +5) psychic damage. This attack is not resistible. Anyone hit by this attack is stunned until the end of their next turn.

Greed. Melee Weapon Attack: +11 to hit, reach all targets within 30 ft. radius. Hit (7d12 +  5)  psychic damage.

Wrath. Melee Weapon Attack: +11 to hit, reach 30 ft., one target. Hit (6d12 +  5)  psychic damage. This attack always has advantage. This attack is a critical hit on a 15 above.

Envy. Ranged Weapon Attack: +13 to hit, range 120 ft., one target. Hit: 56 (9d10 + 7) force damage. The attacked creature must succeed on a DC 20 Constitution check or otherwise become Blinded until the end of the creature's next turn.

Lust. Ranged Weapon Attack: +13 to hit, range 120 ft., one target. Hit: 51 (8d10 + 7) force damage. The attacked creature must succeed on a DC 20 Charisma saving throw or otherwise become Poisoned as they become lustful.

Gluttony.  Ranged Weapon Attack: +13 to hit, range  120 ft., one target. Hit: 45 (7d10 + 7) force damage. The attacked creature must succeed on a DC 20 Wisdom saving throw or otherwise become Restrained

Sloth.  Ranged Weapon Attack: +13 to hit, range 120 ft., one target. Hit: 40 (6d10 + 7) force damage. The attacked creature must succeed on a DC 20 Constitution saving throw  or otherwise suffer 1 level of exhaustion.

Note. Any creature who has suffered from [Tooltip Not Found],  Restrained or  Poisoned can remake the saving throw at the end of their turn.

Reactions

Conditional shield. Yaldabaoth can shield themselves against one attack only giving themselves +10 to their AC.

Mythic Actions

Once Yaldabaoth reaches half of its hit point, Yaldabaoth will attack with all seven of its deadly sins and then spend a turn without acting. This Mythic trait can only be used once per long rest.

Description

Yaldabaoth is an Archon with the face of a lion, half flame and half darkness. Yaldabaoth also possesses an epithet known as "the God-Eater", which is true to the meaning behind it. Yaldabaoth is said to be the being whom will devour the gods of every known pantheon after they perish during their respective apocalyptic events.

Monster Tags: DevilAngel

Redfire27

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