Large Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 145 (12d10 + 60)
Speed 30 ft., burrow 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Siege Monster. The golem deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, either a slam or an eye blast 

Slam . Ranged spell attack  +8 to hit, range 5ft ., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Eye blast . Ranged spell attack  +8 to hit, range 60ft ., one target. Hit: 14 (2d8 + 5) thunder damage.

Reactions

Reanimate The golem sphere can revive one fallen animated object. It has [[1d4+1]] hp 

Legendary Actions

animation surge each animated object in range gets to either move or take the attack action.  1st round

laser target the golem sphere marks a single creature and all animated objects can move towards that creature without provoking attacks of opportunity. 2nd round

attack surge magical energy surges from the golem, and all the animated objects attack.  3rd round. 

 Mass animate when the golem reaches 0hp ,  it reanimates [[1d4+1]] animated objects that have been destroyed in the previous rounds. They have 1hp. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2022 11:42:44 AM
2
0
2
Coming Soon
1/3/2022 11:56:47 AM
3
0
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Coming Soon
Nerds_On_Adventures

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