Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 17 (half plate)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Multiattack. The hobgoblin makes two melee weapon attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Reactions

Parry. The hobgoblin adds 2 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.

Description

Creature Credit: This creature is slightly modified from Mannix "Dragonix" Manansala's Monster Manual Expanded II on the DM's Guild.

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.

Zarkad was a hobgoblin bladebearer, but the loss of his arm in battle moved him to the position of torturer. Hobgoblin bladebearers stand just behind the pikemen and goblin underlings in a military formation. Extremely deadly with a longsword and their dagger, bladebearers can strike their opponents three times before they can react.

Possessions

Half plate, longsword, potion of healing (common) (2), pouch containing 15 gp and 88 sp.

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2022 5:05:43 PM
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Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

TheDungeonMathster

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