Summon Wildfire Spirit
A druid can summon a primal spirit bound to their soul. As an action, the druid can expend one use of their Wild Shape feature to summon a wildfire spirit, rather than assuming a beast form.
The spirit appears in an unoccupied space of the druid's choice that can be seen within 30 feet of them. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against the druid's spell DC 15 or take 2d6 fire damage.
The druid determines the spirit’s appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire.
In combat, the spirit shares the druid's initiative count, but it takes its turn immediately after the druid's. The only action it takes on its turn is the Dodge action, unless the druid takes a bonus action on their turn to command it to take another action. That action can be one in its stat block or some other action. If the druid is Incapacitated the spirit can take any action of its choice, not just Dodge.
Flame Seed. Ranged weapon attack: +7 to hit, range 60 ft., one target. Hit: 5 (1d6) + the druid's proficiency bonus in fire damage in fire damage.
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against the druid's spell DC or take (1d6)+ the druid's proficiency bonus in fire damage.







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