Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 6 (2d6 - 1)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
9 (-1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common and any one language
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Untrained in Combat. The commoner subtracts 1 from its damage and attack rolls.

Actions

Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, hermits and more. You can give a basic commoner one of the following weapon options without altering their challenge rating (if it has a weapon, it's used to using it enough for the Untrained in Combat trait to not effect that attack).

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Sling. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4 ) bludgeoning damage.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

ResnepsNrobnogard

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