Huge Fiend, Chaotic Neutral
Armor Class 14 natural armor
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
22 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Senses Passive Perception 8
Languages Infernal Once enraged loses ability to think.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Enrage: After reaching half hit points for the first time Wrath becomes enraged. This has the following effects:

  • -2 to AC
  • +3 to all damage dealt
  • Immediately casts Regenerate on self
  • Also becomes Vulnerable to Ice spells
Actions

Multiattack. The cyclops makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Possession (Recharge 6). One humanoid that the quori can see within 5 feet of it must succeed on a DC 16 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is incapacitated and loses control of its body. The quori now controls the body but doesn’t deprive the target of awareness. The quori can’t be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell. When the possession ends, the quori reappears in an unoccupied space within 5 feet of the body. The target is immune to this quori’s Possession for 24 hours after succeeding on the saving throw or after the possession ends. 

Description

Wrath is a monstrous demon creature. 

Perbinator

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