Charge. If the Zebenti moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Action Surge. Once per short or long rest, the Zebenti can take an additional action on it's turn.
Multiattack. The Zebenti makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Interception. When a creature the Zebenti can see hits a target, other than the Zebenti, within 5 ft. of the Zebenti with an attack, it can use it's reaction to reduce the damage the target takes by 1d10+2 (to a minimum of 0 damage). It must be wielding must be wielding a shield or a simple or martial weapon to use this reaction.
Description
Similar to a Centaur, the Zebenti are quadrupedal with white and black stripes on their coat and their human torso, arms and head are typically dark skinned. Native to the savannah island of Kaolunga
Previous Versions
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1/22/2022 11:55:41 PM
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Coming Soon
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