Keen Smell. Drakes have advantage on perception checks that use smell.
Multiattack. The drake can make three attacks per turn. One bite, one claw, and one tail attack. It can't make both bite attack against the same target
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Description
Like the wyverns, drakes are lesser cousins of the great true dragons. These creatures walk around on four legs, are covered in a scaly hide, and have a dragon like head. Unlike their dragon cousins these beasts have no wings.
Similar to wyverns, drakes are not the brightest of creatures but that doesn't mean they aren't dangerous. Mostly ambush hunters a drake can easily turn an unsuspecting person into its next meal.
Drakes often make their homes in the hills and mountains but are very adaptable. Drakes outside their typically range have many adaptions to better suit their new home.
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