Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.
Deadly Kiss. The kiss of a succubus or incubus is an echo of the emptiness that is the fiend’s longing for a corrupted soul. Likewise, the recipient of the fiend’s kiss gains no satisfaction from it, experiencing only pain and the profound emptiness that the fiend imparts. The kiss is nothing short of an attack, usually delivered as a final farewell before the fiend escapes.
- Wing Attack (True Form Only)- The fiend chooses a target to unleash a veracious wing attack that if it hits deals (5d8+5) damage, pushes the target back 15 feet, and gains the Stunned Condition. The target must make a DC 16 Dexterity Saving Throw against this powerful attack! If the target is successful in the saving throw they don't take the damage but the force of the wings thrust throws them back 10ft, if the target hits an object i.e. Wall, Other Player, they take the stunned condition on a failed DC12 Dexterity saving throw. if they run into another player that player must also make a DC12 Dexterity saving throw, if failed the player that gets ran in to goes prone and takes 1d6 Bludgeoning damage.
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Stunned
- All enemies gain Advantage when attacking against you.
- You lose your ability to do anything, except save checks, until you save.
- Save DC 15 vs CON
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Antimagic Cone
The Creatures aura creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the creature decides which way the cone faces and whether the cone is active.
Previous Versions
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1/6/2022 7:06:43 AM
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1/28/2022 4:54:12 AM
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15
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1
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Coming Soon
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