Catastrophic Aura (Blizzard). A 5-foot aura of blizzard winds rage around the dragon. Any creature that ends its turn within the aura must make a DC 19 Strength saving throw or be moved 10 feet in any direction of the dragon's choice
Ice Walk. The blizzard dragon can move and climb across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice and snow do not cost extra movement.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead
Multiattack. The blizzard dragon can use its Growing Aura and then make three attacks, one with its bite and two with its claws
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) [piercing damage] plus 4 (1d8) cold Damage
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) [slashing damage] plus 3 (1d6) cold Damage
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) [bludgeoning damage] plus 3 (1d6) cold damage
Deep Freeze. The dragon creates a 25-foot cube of intense cold within 60 feet. Creatures in the cube must make a DC 19 Constitution saving throw. Creatures who fail take 13 (3d8) cold damage and are restrained for one minute, creatures who succeed take half damage and are not restrained. A creature who failed can repeat this saving throw at the end of its turn, ending the paralyzed effect if it is successful.
Growing Aura. The dragon's Catastrophic Aura expands its radius 10 feet. If the dragon uses this ability when its Catastrophic Aura is 25 feet, the dragon's aura explodes with energy and all creatures within 30 feet of the dragon must make a DC 15 Constitution saving throw. Creatures who fail take 31 (7d8) cold damage and are restrained for one minute, creatures who succeed take half damage and are not restrained. A creature who failed can repeat this saving throw at the end of its turn, ending the restrained effect if it is successful. Once the dragon's aura explodes with energy it resets to 5 feet.
The dragon can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains all spent legendary actions at the start of its turn.
Tail Attack. The dragon makes a tail attack.
Sudden Flurry. Each creature in the dragon's Catastrophic Aura must succeed on a DC 19 Strength saving throw, or be moved 5 feet in a direction chosen by the dragon.
Deep Freeze (Costs 2 Actions). The dragon uses Deep Freeze.
Description
An Adult Blizzard Dragon has grown massive in size, and temper. It will mercilessly hunt any and all intruders. Its scales have begun to look like thin snow and ice.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), the blizzard dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
• The walls of the lair become coated in ice spikes. Creatures who start their turns or move adjacent to the wall take 7 (2d6) piercing damage and 4 (1d8) cold damage. The spikes last until the beginning of the dragon’s next lair action.
• Wild wind whips through the lair and all creatures within 90 feet of the dragon must make a DC 10 Strength saving throw or be thrown 30 feet into the air and then fall back to the ground taking 10 (3d6) bludgeoning damage and landing prone. Creatures with a fly speed have advantage on this saving throw.
• Heavy snow falls within a 60-foot radius centered on the dragon. This area is difficult terrain and is lightly obscured for any creature except the dragon and its allies.
Regional Effects
The region containing a legendary blizzard dragon’s lair is warped by the dragon’s elemental magic, which creates one or more of the following effects:
• Blizzards constantly rage within 6 miles of the dragon’s lair.
• Ice elementals scour the land within 6 miles of the lair. An ice elemental has the same statistics as an earth elemental, but it is immune to cold damage, has the dragon’s Ice Walk ability instead of Earth Glide, and has an Intelligence and Charisma score of 1 (-5).
• All bodies of water within 1 mile of the lair is frozen completely solid down to the last drop. The blizzards end immediately when the dragon dies. The ice elementals and frozen bodies of water melt 1d10 days after the death of the dragon..
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