Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: bless, druidcraft, locate animals or plants, protection from poison, purify food and drink
3/day: calm emotions, create food and water
1/day: dragon's breath (3rd level, thunder damage)
Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 +5) piercing damage.
Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 +5) slashing damage.
Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons.
Inebriation Gas: The dragon exhales gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1-4: The target takes no action or bonus action and uses all of its movement to move in a random direction.
5-6: The target doesn't move, and the only thing it can do on its turn is make a DC 15 Wisdom saving throw, ending the effect on itself on a success.
Sonic Blast: The dragon bellows forceful energy in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (12d6) thunder damage on a failed save, or half as much damage on a successful one.







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