Action Melee Attack. Bite Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 56 (7d10 + 9) [Fire damage 3d6] damage.
Action Ranged Attack. Lava spit RangedWeapon Attack: +10 to hit, range 5/300 ft., 1 target. Hit: 90 (5d20 + 20) [Fire Damage 3d6] damage.
Action Melee Attack. Crush Melee Weapon Attack: +12 to hit, reach 30 ft., 1 target. Hit: 75 (7d10 + 15) [Fire damage 3d6] damage.
It can spit lava and then dive underground and pop back up where it chose's.
The Zeboloth can eat it's adamantine plates that have been striped off and regain it's armor class or eat a minimum of 10 pounds of metal not adamantine and gain one AC point.
Enter the description for how legendary actions work for your monster here.
Brink of death (3 Actions). if it has lower than 20 hit points left it can then regain 200 hit points instantly. Note can only preform action once in life time.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Behemoth Giant metal plated lava worm that wants to destroy everything in its path but is pass able with large amounts of metal. It needs to consume 100 pounds of metal per week or it dies. Needs Metal The Zeboloth can get a bonus on it's armor class by consuming 10 pounds of metal not adamantine and get one more armor point. Weakness The armor plates on the side's on the Zeboloth can be peeled of by hands or adamantine tool/ weapon. if with hand you take 1d4 fire damage and once peeled off it gushes molten metal if hit you take 1d12 fire damage on a DC 12 Dex saving through take 1d4 damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







Comments