Huge Undead, Any Alignment
Armor Class 13 Natural Armor
Hit Points 105 (10d12 + 40)
Speed 34 ft., swim 45 ft.
STR
21 (+5)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws CON +7, WIS +4, CHA +1
Skills Athletics +8, Perception +4, Stealth +3, Survival +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 14
Languages ---
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood In The Water. The sharkenbear knows the distance, and direction of any creature that doesn't have all of its hit points within 1 mile of it that resides in the same body of water.

Blood Frenzy. The sharkenbear has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Keen Sight and Smell. The sharkenbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Undead Fortitude. If damage reduces the sharkenbear to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead sharkenbear drops to 1 hit point instead.

Actions

Multiattack. The sharkenbear makes three melee attacks: one with its bite and two with its sharkfists.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Sharkfist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Lair and Lair Actions

This entire entry was stolen from "valdier " over at reddit with no credit given either to the author or the artist.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2022 4:47:20 PM
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Coming Soon

Habitat: CoastalForestUnderwater

Magnus_The_Dread

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