Small Beast, Neutral Good
Armor Class 16 Natural Armor
Hit Points 32 (5d10)
Speed 30 ft., fly 60 ft.
STR
17 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +5, DEX +5
Skills Medicine +3, Sleight of Hand +3, Stealth +3
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning
Condition Immunities Charmed, Unconscious
Senses Darkvision 120ft, Passive Perception 15
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Psychic Charge: After a successful attack the creature gets imbued with psychic energy the creature roles (1d4) for the amount psychic charges they get they can have 10 charges at a time.

Feather Control: The creature can control each of its feathers separately even if there not attached.

Equipment Form: The creature can transform into a short sword and a shield. The short sword has hit+3 (1d6+3) slashing damage the target has to make a DC saving throw of 15 on a fail the target takes (1d4) psychic damage. The shield gives +2 to AC if the user gets hit they can use two psychic charges to send out a burst of psychic energy dealing (1d4+1) to everyone else in a 15ft area.

 

Actions

Feather Attack (ranged Weapon Attack): The creature uses 3 of its feathers to attack the target (you can split the attack) each feather deals (1d4) piercing damage the target or targets have to make a DC 14 saving throw on a fail the target or targets takes (1d4) psychic damage. Rang 10-120ft. Can only be used in beast form.

Psychic Heal: The creature can use 3 psychic charges or more to heal a target for (1d4) and (1d4) for each psychic charges used after the 3. Can only be used in beast form.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The creature looks like a crow. The creature has red color to it and purple eyes. The creature can harden its feathers at will to make them as hard as iron the feathers in the hardened stat are very sharp. 

This is for one of my players.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FenryrLight

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