Special Trait Name. Acid Armor
Action Name. Ground Slam
Action Melee Attack. Tree: +8 to hit, reach 50 ft., 3 target. Hit:16 (5d7 + 90) splash damage.
If you fail your reaction save they will swing a second time.
Reaction Name. Duckroll
They spew out acidic waste as a last resort.
Legendary Action Name (Costs 2 Actions). They get very tired and exhausted as they just spew out some of their own bodily fluids
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
They were the first Giants to walk the world they cared for nature cared for the animals cared for all. Than the humans, elves, dwarves, and orcs all banded together to hunt them to extinction. All, because of fear that they would attack them. They fled to the swamps some say they hide underground waiting for victims. They found a way to to brimg back the dead and lurk around to find people to join their undead army.
Lair and Lair Actions
Under mystic swamp water.
Lair Actions
On initiative count 15 (losing initiative ties), the Undead Swamp Giant takes a lair action to cause one of the following effects; the Undead Swamp Giant can’t use the same effect two rounds in a row:
- You have acid damage from falling down through acidic swamp water.
Regional Effects
The region containing a legendary Undead Swamp Giant’s lair is Rocky terrain, which creates one or more of the following effects:
- It makes you slower.
If the Undead Swamp Giant dies, these effects fade over the course of 3d9 days.







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