Small Elemental, Chaotic Evil
Armor Class 13 Natural armour
Hit Points 15 (3d6 + 6)
Speed 20 ft., fly 35 ft.
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +3
Skills Intimidation +3
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 30ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Construct: This creature doesn't need to breathe, eat or sleep. Additionally, this creature is immune to the Charmed, Exhausted and Frightened condition.

Creature of Shadow: This creature is immune to Necrotic damage and Vulnerable to Radiant damage. Additionally, it has resistance to Non-magical Bludgeoning, Piercing and Slashing damage.

True Sight: This creature has true sight for 30ft.

Actions

Beak: 5ft range, +4 to hit, 1D4+2 Necrotic damage.

Description

These wicked creatures are disembodied avatars of unresolved anger and hate. They form predominantly in the wake of battle and at the scenes of horrific crimes. They resemble lean vultures made of green smoke and shadow acting in a similar manner to the real article. A Wrath Carrion is compelled to stay within a mile of the place it was summoned at, limiting their use as minions of evil humanoids. Due to their shadowy form, material weapons have limited effect on them, passing through them without a trace.

ByzantiaDev

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