Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 18 Chain Mail, Shield
Hit Points 34 (4d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)
Condition Immunities Blinded
Senses Blindsight 30 ft. Blind beyond this radius., Passive Perception 8
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the Under-Hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon if that creature is within 5 ft. of an ally of the Under-Hobgoblin that isn't incapacitated.

Multiattack. The Under-Hobgoblin makes three attacks.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands. 

Longbow. RangedWeapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) [damage type] damage.

Description

A blind Hobgoblin with pale, almost translucent skin. They make almost no noise as they go about their day. They often lead parties of Feral Under-Goblins, using them much like hunting dogs.

Monster Tags: Goblinoid

Habitat: Underdark

LupenTheVoidWolf

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