Armor Class
11
(natural armor)
Hit Points
22
(5d8)
Speed
20 ft., swim 20 ft.
STR
2
(-4)
DEX
11
(+0)
CON
10
(+0)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Skills
Stealth +2
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Amphibious. The swarm can breathe air and water.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hit points or gain temporary hit points.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half of its hit points or fewer.
Rave. The swarm breaks into a crab rave until they decide to stop. This accomplishes nothing.
Description
A large group of crabs with a tendency to rave.
crabs
Crab
Crab!