Animate the Deedless Items. It can fuse with any Small or bigger object and the object it's animated like the Animate Objects spell, but the Duration it's unlimited while the object or the Clockroach maintains hit points, but only can animate one item at once.
While using this power the cloackroach has total cover against attacks and other effects originatin outside the object, but one Antimagic field or one Dispel Magic wouldmake to leave too. Spending 5 ft of movement the Clockroach can leave at will.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (1d6 +2) piercing damage plus 2(1d4) force damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
An mechanical bug-like machin that can animate inanimated objects while are touching them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.