Reactive. Kohga can take two reactions in a single round.
Boulder. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 17 (2d10 + 3) bludgeoning damage.
Double Boulder. Ranged Weapon Attack: +2 to hit, range 30 ft., two targets. Hit: 8 (1d10 +3) bludgeoning damage to each target.
Heavy Boulder. Ranged Weapon Attack: +2 to hit, range 60 ft., all targets in a straight line. Hit: 8 (1d10 +3) bludgeoning damage and each target must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Teleport. Kohga can teleport up to 30 ft into any unoccupied space he can see.
Damage Ward. Kohga creates a ward around him that lasts 1d4 turns. While this ward is raised, Kohga has immunity to bludgeoning, piercing, and slashing damage dealt by weapon attacks. Kohga can take no other actions while the ward is raised other than to teleport. If Kohga teleports while the ward is raised, it vanishes and the damage warding effect ends.
Description
Kohga is the founder of the Yiga Clan, a group of Sheikah rebels devoted to Calamity Canon. Though the Yiga are not the same splinter group as the legendary Sheikah oathbreakers. While the oathbreakers raised a makeshift army and stood in rebellion of the throne, the Yiga are more of a ragtag band of gangsters who proliferated through Hyrule during the hundred years between the fall of the Hero of the Wild and his resurrection. During this time, many Hylians, in perceived abandonment by their royal family and institutions, turned to fanaticism. They sought solace and comfort in the cultlike order of the Yiga.
A Firey Ninja. Despite the seemingly earnest and dutiful actions of the Yiga clan's footsoldiers, Kohga is informal, boisterous, and quick to lose his temper. He is very confident in his physical abilities, describing himself as "strong" and "burly". He seems to be a charismatic leader, as members of his clan will attempt to avenge him after any defeat. Though he is a master of the esoteric arts of ninjutsu, Kohga himself is actually quite lazy and slothful as he spends most of his time napping and loafing about, leaving hunting of Ganon's enemies to his loyal subordinates. This diminishes the potential threat he and the Yiga Clan could pose were he a more active leader. He routinely fails to take full advantage of having a dedicated and capable army at his disposal to eliminate the Yiga Clan's enemies.
Magical Attacks. Though Kohga may have once been an imposing physical opponent, he prefers to use magical abilities in combat. These include teleportation, levitation, the creation of magical wards, and the conjuration of large boulders that he hurls at his opponents.







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Posted Nov 8, 2025Beware, fool, the eye of the Yiga!