Medium Humanoid (Human), Lawful Neutral
Armor Class 18 (Chain Mail, Shield)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +4, Intimidation +3, Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Additional Proficiencies: Playing Card Set, Vehicles (Land),

Formation Tactics. Beecham has advantage on saving throws against being charmed, frightened, grappled, or restrained while he is within 5 feet of at least one ally.

Steady. Beecham can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march.

Actions

Multiattack. Beecham makes two melee attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage / 7 (1d10 + 2) Versatile.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4 + 2) piercing damage.

Description

Beecham is no typical member of the rank and file. Hardships in his past has forged him into an implacable man. That hardship is essential to him, at the heart of his ethos, and guides his actions. He once carried an injured comrade for miles to avoid capture and death. He will never leave someone behind.

Just as readily as he associates with other humans, Beecham respects members of other races too. He gets along with almost everyone, though he is not close to many. Beecham is looked up to by other soldiers and respected by his superiors. He is a veteran warrior who rarely loses composure on the battlefield. Though self-reliant, he operates best in a unit, valuing the camaraderie and the companionship of like-minded individuals.

Personal Characteristics

Traits: “I speak rarely but mean every word I say.” & “I prefer to solve problems without violence, but I finish fights decisively.”

Ideal: (Teamwork) “Success depends on cooperation and communication.”

Bond: “I. Will. Finish. The. Job.”

Flaw: “My intensity can drive others away.”

 

Equipment: A dagger that belonged to a fallen comrade, a folded flag emblazoned with the symbol of his company, a deck of cards, a holy symbol of Helm, an insignia of his rank (Sgt), a uniform of his company (traveler’s clothes in quality), a suit of mail, a shield, a longsword, and a belt pouch containing 10 gp

Monster Tags: NPChumanoidHuman

IamSposta

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