Regenerative Iker: The creature is able to use a rechargeable action before an enemies turn to regenerate its Iker equal to 2D6 healing (Recharge: 5-6)
Multiattack: The creature may make 2 attacks per turn. (Tar Smash and Black Missal)
Tar Smash: The creature smashes its tar arms onto a target (+4) which takes 13 (3d6+4) bludgeoning damage. The target must make a dexterity save (DC13) or have their movement halved until tar covering body is removed.
Black Missal: The creature fires tar from its arms at the target (+4) (30ft/120ft) which takes 13 (3d6+4) piercing damage. The target must make a constitution save (DC 14) or take an additional 6 (2d4+2) poison damage.
Tar Tornado: The creature spins with extreme speed causing its Iker to fly in a 15 ft circle around the creature. All creatures within 15 ft of the monster must make a dexterity save (DC 14) and take 18 (4d6+4) bludgeoning damage and be pulled 10ft towards the creature. On a success, they take half damage and are not pulled.
Description
This undead creature attaches to corpses and overtakes their body in order to grow. They move with extreme fluidity making their form often difficult to comprehend. Feeding off the hosts body, this creature is also able to heal itself. The host body is hardly ever visible though as it is located deep within the creature's Iker. They are only fueled by a thirst for more flesh to help it grow even stronger.







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