Small swarm of Medium beasts, Chaotic Good
Armor Class 13 Natural armor
Hit Points 9 (10d6 + 2)
Speed
STR
9 (-1)
DEX
13 (+1)
CON
11 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws DEX +3
Condition Immunities Grappled
Senses Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spell Casting. Zade's spell casting level is the same level as their ranger/companion. They can only cast spells at level 4 and above.

Level 4- 1 spell slot. Fog Cloud

Level 5- 1 spell slots. Fog Cloud.

Level 6- 2 spell slots. Fog Cloud, Alarm.

Level 7- 2 spell slots. Fog Cloud, Alarm.

Level 8- 3 spell slots. Fog Cloud, Alarm, Sudden Awakening.

Level 9- 3 spell slots. Fog Cloud, Alarm, Sudden Awakening.

Level 10- 4 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust.

Level  11- 4 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust.

Level 12- 5 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust, Jump.

Actions

Multi-Attack. Zade can attack a creature multiple times, but cannot use two spells in the same action. Attacks get a +2 to hit if their ranger/companion is unconscious.

Bite. +0 to hit, reach: touch, 1 target. Hit: 1 (2d6 + 2) piercing damage. 

Claw. +1 to hit, reach: touch, 1 target. Hit: 1 (1d6 + 1) slashing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A white fox with a slight orange tint. The tips of their tail and ears are a colorful display of colors like pink, blue, orange, and yellow. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

SnekGal

Comments

Posts Quoted:
Reply
Clear All Quotes