Small swarm of Medium beasts, Chaotic Good
Armor Class 13 Natural armor
Hit Points 9 (10d6 + 2)
Speed
STR
9 (-1)
DEX
13 (+1)
CON
11 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws DEX +3
Condition Immunities Grappled
Senses Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. Zade's spellcasting level is the same level as Can'anala's. They can only cast spells at level 4 and above.

Level 4- 1 spell slot. Fog Cloud

Level 5- 1 spell slots. Fog Cloud.

Level 6- 2 spell slots. Fog Cloud, Alarm.

Level 7- 2 spell slots. Fog Cloud, Alarm.

Level 8- 3 spell slots. Fog Cloud, Alarm, Sudden Awakening.

Level 9- 3 spell slots. Fog Cloud, Alarm, Sudden Awakening.

Level 10- 4 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust.

Level  11- 4 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust.

Level 12- 5 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust, Jump.

Actions

Multi-Attack. Zade can attack a creature multiple times, but cannot use two spells in the same action. Attacks get a +2 to hit if Can'anala is unconscious.

Bite. +0 to hit, reach: touch, 1 target. Hit: 1 (2d6 + 2) piercing damage. 

Claw. +1 to hit, reach: touch, 1 target. Hit: 1 (1d6 + 1) slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

SnekGal

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