Spellcasting. Zade's spellcasting level is the same level as Can'anala's. They can only cast spells at level 4 and above.
Level 4- 1 spell slot. Fog Cloud
Level 5- 1 spell slots. Fog Cloud.
Level 6- 2 spell slots. Fog Cloud, Alarm.
Level 7- 2 spell slots. Fog Cloud, Alarm.
Level 8- 3 spell slots. Fog Cloud, Alarm, Sudden Awakening.
Level 9- 3 spell slots. Fog Cloud, Alarm, Sudden Awakening.
Level 10- 4 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust.
Level 11- 4 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust.
Level 12- 5 spell slots. Fog Cloud, Alarm, Sudden Awakening, Gust, Jump.
Multi-Attack. Zade can attack a creature multiple times, but cannot use two spells in the same action. Attacks get a +2 to hit if Can'anala is unconscious.
Bite. +0 to hit, reach: touch, 1 target. Hit: 1 (2d6 + 2) piercing damage.
Claw. +1 to hit, reach: touch, 1 target. Hit: 1 (1d6 + 1) slashing damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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