Armor Class 15 natural armor
Hit Points 40 (1d4)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
9 (-1)
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages you speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Festering Aura. Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).

Rotting Claw. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Monster Tags: undead

IPreferMagic

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