Armor Class
15
natural armor
Hit Points
40
(1d4)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
9
(-1)
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands the languages you speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Festering Aura. Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Rotting Claw. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.







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