Large swarm of Medium undead, Chaotic Evil
Armor Class 18 Natural armour
Hit Points 445 (30d10 + 445)
Speed 30 ft., fly 40 ft.
STR
14 (+2)
DEX
24 (+7)
CON
20 (+5)
INT
27 (+8)
WIS
26 (+8)
CHA
18 (+4)
Saving Throws DEX +15, INT +16, WIS +16
Skills Arcana +9, Deception +4, Insight +9, Intimidation +4, Perception +8, Stealth +7
Damage Vulnerabilities Fire, Radiant
Damage Resistances Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Psychic
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 feet, Tremorsense 60 feet, Passive Perception 28
Languages Telepathy 60 feet, Thieves' Cant Common, Abbysal, Draconic, Giant, Aquan, Deep speech, Elvish
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Spellcasting. The Aakro'zzar is a 20th-level spellcaster. Its spellcasting ability is Intelligence spell save DC 20, +17 to hit with spell attacks. The Aakro'zzar has following Warlock spells prepared:
Cantrips (at will): Toll the Dead, Lightning lure, Eldritch blast, Frostbite
1st level (4 slots): Armor of Agathys, Protection from Evil and magic

2nd level (3 slots): Shatter, Ray of enfeeblement

3rd level (3 slots): Thunder step, Fear

4th level (3 slots): Blight

5th level (3 slots): Negative energy flood, Hold monster

6th level (2 slots): Conjure Fey, Circle of death

7th level (2 slots): Finger of death, Forcecage

8th level (1 slot): Feeblemind

9th level (1 slot): Power word kill

Actions

Teleportation: the Aakro'zzar can teleport up to any unoccupied space 140ft. away

Action Melee Attack. Dagger of petrifying Attack: +18 to hit, reach Person ft., 1 target. Hit: 24 (6d8) cold damage. On a hit, the victim must succeed on a DC. 17 Con. throw or be petrified until it succeeds. If the victim dies while petrified it becomes blocks of stone and if there have been three victim deaths through petrifying than they come together to form a Stone Golem at the Aakro'zzar's disposal.

Action Ranged Attack. Throwing disc Attack: +17 to hit, range 120/300 ft., 2 targets. Hit: 30 (6d10 - 3) Slashing damage + 8 (2d8) necrotic damage.

Glare from beyond the grave. The Aakro'zzar chooses 1 person within 40 feet of him and looks at them with his dreadful undead glare. The victim must make a DC. 18 Wisdom saving throw or become frightened for 5 minutes.

Reactions

Reaction Name. Can cast the Sheild or Armor of Agathys spell if an attack is going to hit.

Legendary Actions

At the end of any players turn the Aakro'zzar can choose to use one of these Legendary actions if the player is within 40 feet of the Aakro'zzar.

Backstabbing (Costs 2 Actions).The Aakro'zzar can teleport behind a hostile creature, stab it in the back with its dagger with advantage and then teleport out of range of the attacker.

Legendary resistance: If the Aakro'zzar fails a saving throw it can choose to succeed instead. This can be used only 3 times.

Madness in a box (Costs 2 Actions). The Aakro'zzar can cast forecage without expandig a spell slot and the victim takes an extra 3d8 psychic damage.

Arcane mastery (4/day). Having studied the darkest of the arcane arts for so many years the Aakro'zzar can regain 1 9th level spell slot or 2 7th level spell slots.

Description

Aakro'zzars are said to be very rare and only two of them have been sighted. One in the Ghost mountains killing off a band of hobgoblins for its own entertainment and the other capturing escaped victims of a crime-loving Death Tyrant. They are distinguished by their bone-white horns and their black skin and love treasure.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2019 2:21:53 PM
18
5
1
Coming Soon

Monster Tags: HagMind Flayerundead

Habitat: ArcticMountain

Orcas_are_awesome

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