Medium Undead, Neutral Evil
Armor Class 15
Hit Points 75 (10d8 + 30)
Speed 10 ft., swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +0, CHA +0
Skills Perception +4, Stealth +5
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Senses Tremorsense 60 ft., Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie Tentacle makes two melee attacks.

Tentacle Slam. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the Zombie Tentacle can't attack another target. A grappled creature is autohit by any subsequent attacks.

Description

Undead Nature. A zombie Tentacle doesn't require air, food, drink, or sleep.

Monster Tags: Misc Creatureundead

Habitat: Underwater

Tatakai_no_Kami

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