Medium Undead, Any Non-Good Alignment
Armor Class 13 Chain Shirt
Hit Points 30 (3d10 + 7)
Speed 25 ft., climb 5 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
5 (-3)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +4
Skills Athletics +12
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 70 ft., Passive Perception 8
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Second Wind: Regain 1d10+1 hit points. 

Undead Fortitude. If damage reduces Warrior to 0 Hp, it must make a Con saving throw with a DC of 5+ the damage taken, unless the damage is radiant or on a Crit. hit. On a success the Warrior drops to 1 Hp instead. 

Battled Hardened. If damage is from a Martial Melee Weapon, the Warrior subtracts 1 damage from the total damage to it.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+1) bludgeoning. 

Longsword. Melee Weapon Attack: +5 to hit, reach 7 ft., 1 target. Hit: 7 (1d8 + 1) slashing damage.  

Battle-axe Melee Weapon Attack:  +5 to hit, reach 7 ft., 1 target. Hit: 7 (1d8 + 1) slashing damage. 

Action Melee Attack. Melee Weapon Attack:  +2 to hit, reach 6 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage.  

MCS828

Comments

Posts Quoted:
Reply
Clear All Quotes