Second Wind: Regain 1d10+1 hit points.
Undead Fortitude. If damage reduces Warrior to 0 Hp, it must make a Con saving throw with a DC of 5+ the damage taken, unless the damage is radiant or on a Crit. hit. On a success the Warrior drops to 1 Hp instead.
Battled Hardened. If damage is from a Martial Melee Weapon, the Warrior subtracts 1 damage from the total damage to it.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+1) bludgeoning.
Longsword. Melee Weapon Attack: +5 to hit, reach 7 ft., 1 target. Hit: 7 (1d8 + 1) slashing damage.
Battle-axe Melee Weapon Attack: +5 to hit, reach 7 ft., 1 target. Hit: 7 (1d8 + 1) slashing damage.
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 6 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage.







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