Medium Humanoid (Any Race), Any Alignment
Armor Class 18 Chainmail, Shield
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws CON +5, WIS +6
Skills Insight +6, Persuasion +4, Religion +4
Senses Passive Perception 13
Languages any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Devotion. The chaplain has advantage on saving throws against being charmed or frightened.

Spellcasting.  The chaplain is a 9th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 14; +6 to hit with spell attacks). They have the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying

1st level (4 slots): guiding bolt, burning hands, faerie fire,

2nd level (3 slots): flaming sphere, scorching ray, spiritual weapon

3rd level (3 slots): fireballdispel magic, spirit guardians,

4th level (3 slots): banishment, wall of fire

5th level (1 slot): flame strike

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) damage when used in two hands to make a melee attack.

Description

Ordained with prayer beads and holy symbols, a chaplain is a faithful warrior-priest who accompanies questing knights and military regiments on campaign.

Monster Tags: NPC

Habitat: Urban

Terrifiedfish

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