Medium Undead
Armor Class 15
Hit Points 120 (10d10)
Speed 40 ft., walk 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws INT +7, WIS +9
Senses Passive Perception 20
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fly. the Wraith witches have the ability to fly.

Spellcasting. The [Wraith witch] is a spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 17, +8 to hit with spell attacks). The [Wraith Witches] has following [Sorcerer] spells prepared:
Cantrips (at will): [Fire Bolt] 
1st level (4 slots): [Ray of Sickness], [Witch Bolt]

2nd Level (3 slots ): Blindness Deafness, Misty Step, Wither and bloom

3rd Level (2 slots): Counter spell, Fireball

4th Level (2 slots):Blight, Psychic Lance

5th Level (1 Slot) Dominate Person

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ashur82896

Comments

Posts Quoted:
Reply
Clear All Quotes