Medium swarm of Tiny constructs, Unaligned
Armor Class 13 (natural armor)
Hit Points 31 (7d8)
Speed 10 ft., fly 50 ft.
STR
8 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Darkvision 30 ft., Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Explosive. Any time the swarm takes damage, each creature within 5 feet of the swarm must succeed on a DC 12 Dexterity saving throw, taking fire damage equal to the amount of damage taken by the swarm on a failed save, or half as much on a success.

Magic Resistance. The swarm has advantage on saving throws against spells and other magical effects.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny exploding parrot. The swarm can't regain hit points or gain temporary hit points.

Unusual Nature. The swarm doesn’t require air, food, drink, or sleep.

Actions

Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Dive Bomb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 9 (2d8) bludgeoning damage, or 4 (1d8) bludgeoning damage if the swarm has half of its hit points or fewer. The swarm takes the same amount of damage which can’t be reduced in any way.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2019 7:44:22 PM
127
0
1
Coming Soon
8/9/2020 12:53:30 AM
114
1
1
Coming Soon
5/8/2021 8:34:06 PM
115
0
1
Coming Soon
6/1/2021 2:27:29 AM
116
0
1
Coming Soon
6/2/2021 10:55:22 PM
117
0
1.0
Coming Soon
2/18/2022 8:31:41 PM
119
1
1.0
Coming Soon
2/25/2022 12:11:52 AM
119
0
1.0
Coming Soon

Monster Tags: construct

Gnomarchy

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