Large swarm of Medium undead, Neutral Evil
Armor Class 9 Hide Armor
Hit Points 22 (3d8 + 9)
Speed 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands common and giant but can't speak them
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Stomp. It stomps on the ground any one within 15 feet of it is knocked back 10 feet.

Punch. Punches a target, ground is turned into rough terrain, 5 foot range, knocks target back 30 feet.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: ArcticCoastalForestGrasslandHillMountainSwampUnderdark

BuenorMannor

Comments

Posts Quoted:
Reply
Clear All Quotes