Tiny Fey, Neutral Good
Armor Class 16 (Natural Armor)
Hit Points 10 (4d4)
Speed 10 ft., fly 30 ft.
STR
2 (-4)
DEX
22 (+6)
CON
10 (+0)
INT
12 (+1)
WIS
18 (+4)
CHA
18 (+4)
Skills Perception +6, Sleight of Hand +8, Stealth +8
Senses Darkvision 30 ft., Passive Perception 16
Languages Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The pixie’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only its pixie dust as a component:

At will: Dancing Lights, Druidcraft, Mage Hand (the hand is invisible), Minor Illusion, Mold Earth

3/day each: Command, Detect Evil and Good, Detect Thoughts, Dispel Magic, Entangle, Faerie Fire, Fly, Mirror Image, Phantasmal Force, Sleep, Suggestion

1/day each: Confusion, Hallucinatory Terrain, Major Image, Polymorph

Actions

Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.

Monster Tags: fey

Habitat: CoastalForest

DaemonSultan

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