Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6) necrotic damage.
Legendary Resistance (3/Day). If Ygorl fails a saving throw, it can choose to succeed instead.
Magic Resistance. Ygorl has advantage on saving throws against spells and other magical effects.
Magic Weapons. Ygorl's weapon attacks are magical.
Multiattack. Ygorl makes one scythe attack, one Entropic Touch attack, and one Chaos Spear attack.
Scythe. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 18 (2d10 + 7) slashing damage plus 19 (3d12) necrotic damage. Any creature reduced to 0 hit points by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell.
Entropic Touch. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) necrotic damage, and the target must succeed on a DC 22 Constitution saving throw or gain one level of exhaustion.
Chaos Spear. Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 21 (6d6) damage plus 9 (2d8) damage. Ygorl chooses one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.
- Acid damage
- Cold damage
- Fire damage
- Force damage
- Lightning damage
- Poison damage
- Psychic damage
- Thunder damage
If Ygorl rolls the same number on both d8s, the chaotic energy leaps from the target to a different creature of Ygorl's choice within 30 feet of the original target. Ygorl makes a new attack roll against the new target, and makes a new damage roll, which could cause the chaotic energy to leap again.
Circle of Entropy (Recharge 5–6). Ygorl creates a sphere of negative energy centered on a point it can see within 120 feet of it. Each creature that is not a construct or undead in a 60-foot-radius sphere centered on that point must make a DC 23 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this damage rises at the start of Ygorl's next turn as a zombie that is permanently under its command, following Ygorl's telepathic orders to the best of its ability.
Teleport. Ygorl teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Innate Spellcasting. Ygorl casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks).
At will: blink, darkness, detect magic, detect thoughts
3/day each: mental prison, phantasmal killer, power word pain, symbol (discord only) (as an action)
1/day each: power word kill, power word stun, summon aberration (slaad only) (at 9th-level), symbol (death only) (as an action), weird
Arcane Defense. When it is hit by an attack, Ygorl protects itself with an invisible barrier of magical force. Until the end of its next turn, Ygorl gains a +5 bonus to AC, including against the triggering attack.
Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Ygorl regains spent legendary actions at the start of its turn.
Scythe. Ygorl makes one attack with its scythe.
Chaos Magic. Ygorl uses Innate Spellcasting or Teleport.
Call the Void (Costs 2 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s attempt to unmake life, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one. Ygorl then regains a number of hit points equal to half the total damage taken by all affected creatures.
Description
The enigmatic being known as Ygorl was one of the first slaadi created after Primus unleashed the Spawning Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi follow close behind the lord of entropy, delighting and furthering the destruction it brings.
Cycles of Chaos. As a personification of entropy, Ygorl is cursed to see things as they will become—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of creation and destruction.
Speaking to Ygorl is a taxing endeavor, as the lord of entropy channels its thoughts as a stream of consciousness that is both disturbing and difficult to follow. Mortal creatures that have attempted to parley with Ygorl are known to have been driven to madness in the process.
Death and Destruction. Ygorl’s most notable possession is an adamantine scythe with the slaad word for death inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive runes. Living creatures wither and rot within the entropic energy emanated by Ygorl’s magic.
Previous Versions
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