Medium Humanoid (Half-Orc), Lawful Good
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Darkvision 60ft, Passive Perception 14
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, toll the dead

1st level (4 slots): detect magic, guiding bolt, healing word

2nd level (3 slots): augury, warding bond

3rd level (2 slots): remove curse, spirit guardians

Actions

Warhammer one handed. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Warhammer two handed. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d10) bludgeoning damage.

Description

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities.

Monster Tags: NPC

Habitat: Urban

gothicjo

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