Tiny Beast, Unaligned
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft., burrow 5 ft.
STR
2 (-4)
DEX
16 (+3)
CON
11 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +5
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Hearing. Wyndall has advantage on Wisdom (Perception) checks that rely on hearing.

Innate Spellcasting. Wyndall's spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Wyndall can cast the following spells:

at will: druidcraft, primal savagery

1/day: detect magic

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Primal Savagery. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d10) acid damage.

Description

Wyndall is convinced that he was once human. After all, what other foxes do you know who can speak? Clearly, he once was human.

The truth is that Wyndall was subject of an awaken bestowed by a passing Archfae after chasing a lark through a faerie ring. The journey back to the Material Plane robbed Wyndall of his memory.

Mickeysmagic89

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