Huge swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 78 (12d8 + 36)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Swarm. The horde can occupy another creature's space and vice versa, and the horde can move through any opening large enough for a Medium zombie. The horde can't regain hit points or gain temporary hit points.

Undead Fortitude. If damage reduces the zombie horde to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie horde drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target in the horde's space. Hit: 14 (4d8) bludgeoning damage, or 7 (2d8) bludgeoning damage if the horde has half or fewer of its hit points or fewer.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

Hydraus

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