Large Dragon, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 40 ft., burrow 30 ft., climb 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +6, CON +8, WIS +5, CHA +5
Skills Athletics +8, Perception +8, Stealth +6
Damage Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft., Tremorsense 90 ft., Passive Perception 18
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Water Diviner. Once per day, as an action, the dragon can create water as if it had cast create or destroy water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Acid Breath (Recharge 5–6). The dragon exhales lightning in a 60-­-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Habitat: Desert

Biscuits_of_Rowan

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