Small Elemental, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Ignan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ignited Illumination. As a bonus action, the Yonde's Disciple can set itself ablaze or extinguish its flames. While ablaze, the Yonde's Disciple sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Pack Tactics. The Yonde's Disciple has advantage on an attack roll against a creature if at least one of the Yonde's Disciple's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

JustDungeoning2

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