Armor Class
14
(natural armor)
Hit Points
9
(2d6 + 2)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
10
(+0)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Ignan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Ignited Illumination. As a bonus action, the Yonde's Disciple can set itself ablaze or extinguish its flames. While ablaze, the Yonde's Disciple sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Pack Tactics. The Yonde's Disciple has advantage on an attack roll against a creature if at least one of the Yonde's Disciple's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
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