Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes two attacks: two with Slice and Dance, and one with its Arcing Slash.
Slice and Dice. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 5) slashing damage.
Arcing Slash. Zurroch slashes in an arc with this greatsword, covering a 15 foot cone in front of him. +4 to hit Deals 2d6 + 5 slashing damage on hit.
'Zurroch's Plague' After two turns a 50ft radius floods with a black mist, infecting any who breath it with Zurroch's Plague. There will be no effects for the first hour. It is EXTREMELY contageous.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
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