Armor Class
13
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
12
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
9
(-1)
CHA
5
(-3)
Saving Throws
WIS +1
Skills
Perception +2, Stealth +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie hare to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
This desert hare is larger and looks like it might have lost a fight with a coyote. It moves in a jerky, shambling fashion. Its large ears help it determine where danger may be lurking.







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