Medium Undead, Neutral Evil
Armor Class 13
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Skills Perception +2, Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie hare to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

This desert hare is larger and looks like it might have lost a fight with a coyote. It moves in a jerky, shambling fashion. Its large ears help it determine where danger may be lurking.

Monster Tags: undead

Habitat: Desert

AranabiLynn

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