Medium Undead (Any Race), Chaotic Evil
Armor Class 12 Kevlar
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

A mummified creature from the east, its original species is indeterminable, the sandstorms it fled have stripped it bare and turned it into a walking corpse. Kevlar hangs off its gaunt frame and a helmet sits atop its head. There will be no talking your way out of a fight with this creature.

(Note this is for use in Tayz Dumgeons and Dragons system, on the Tayz Dumgeons and Dragons *******)

Monster Tags: undeadhumanoid

Habitat: SwampUnderdarkUrban

TayzDnD

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