Armor Class
18
Natural
Hit Points
200
(5d20 + 250)
Speed
60 ft.
STR
10
(+0)
DEX
8
(-1)
CON
6
(-2)
INT
4
(-3)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
STR +4, DEX +3
Skills
Intimidation +23
Damage Resistances
Fire
Damage Immunities
Bludgeoning
Condition Immunities
Exhaustion, Grappled, Unconscious
Senses
Darkvision, Passive Perception 20
Languages
Draconic Also speaks Common
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Actions
Triple Attack. Roll to hit three times Fire Breath once Scratch once and sweep once (cooldown 4 turns)(Ignores cooldowns)
Sweep. Sweep: Dex Save 13 on failed save (2d6+3) bludgeoning Damage (Stunned for one turn)(Cooldown 1 turn).
Scratch. Scratch: +6 to hit, reach 20 ft., 1 target. Hit: (1d# 12+ 3) Bludgeoning damage.
Fire Breath. Fire Breath: +4 to hit, range 60 ft., All target. Hit: (4d4 + 2) Fire damage (Cooldown 2 Turns).
Reactions
Dodge. 50% chance to Dodge any attack (cooldown 2 turns)
Description
Totally not a Easter egg tp another character in a different campaign
Lair and Lair Actions
A LOT OF FIRE.
Lair Actions
Players get exhausted faster






