Armor Class
15
(natural armor)
Hit Points
28
(8d10)
Speed
30 ft., fly 60 ft., burrow 15 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
DEX +3, CON +3, WIS +2, CHA +3
Skills
Perception +4, Stealth +3
Damage Resistances
Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Common, Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Senses. The wyrmling has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The wyrmling has advantage on saving throws against spells and other magical effects.
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5., one creature. Hit: 4 (1d4 + 2) slashing damage
Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone or 20ft line. Each creature in that area must make a DC 10 Dexterity saving throw, taking (5d6) fire damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Reactions
Legendary Actions
Mythic Actions
Description
Lair and Lair Actions







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