Medium Dragon, Any Alignment
Armor Class 15 (natural armor)
Hit Points 28 (8d10)
Speed 30 ft., fly 60 ft., burrow 15 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +3, CON +3, WIS +2, CHA +3
Skills Perception +4, Stealth +3
Damage Resistances Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 Keen Senses. The wyrmling has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The wyrmling has advantage on saving throws against spells and other magical effects.

 Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5., one creature. Hit: 4 (1d4 + 2) slashing damage

Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone or 20ft line. Each creature in that area must make a DC 10 Dexterity saving throw, taking (5d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

 

Reactions

 

Legendary Actions

 

Mythic Actions

 

Description

 

Lair and Lair Actions

 

Leonara_Sel

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