Huge Construct, Neutral Good
Armor Class 17 (natural armor)
Hit Points 195 (17d10 + 102)
Speed 25 ft.
STR
22 (+6)
DEX
6 (-2)
CON
24 (+7)
INT
7 (-2)
WIS
14 (+2)
CHA
3 (-4)
Skills Nature +5
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of it's creator but doesn't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. Zelachi, the Wandering Mountain is immune to any spell or effect that would alter its form.

Magic Resistance. Zelachi, the Wandering Mountain has advantage on saving throws against spells and other magical effects.

Magic Weapons. Zelachi, the Wandering Mountain's weapon attacks are magical.

Actions

Multiattack. Zelachi, the Wandering Mountain makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Swarm. (Recharge 3-4); Zelachi, the Wandering Mountain targets one or more creatures they can see within 30 feet of them. Each target must make a DC 14 Dexterity saving throw, taking 10 (2d6 + 3) piercing damage and 4 (1d6 + 1) poison damage, or half as much on a successful one.

Slow (Recharge 5–6); Zelachi, the Wandering Mountain targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

This hulking, magically and naturally bound pile of rocks and boulders is slow-moving, but it somehow moves with grace and care. An entire environment of trees and various plants grows upon it's hunched back, the chittering and calls of many mammals and birds that have taken refuge or made a home of it.

As far as it knows, Zelachi has only wandered the lands, picking up rocks, plants, and various critters and creatures of the lands it travels, with no memory of it's original task, if it had any. Some theorize it came from an ancient city, making Zelachi centuries old. Others ponder if Zelachi was born of Fey magics, or a Druid's spell gone awry.

Regardless of it's origin, Zelachi's existence has been the subject of many a children's memories as Zelachi guides them out of dangerous wilds, a horrible adversary to any evil that crosses it's path, and a great help to many caravans in need of navigation.

Construct Nature. Zelachi, the Wandering Mountain doesn't require food, water, air, or sleep.

Monster Tags: NPCconstruct

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