Multiattack. The wretched driver makes two spear attacks or uses its cursed shout twice.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8 + 2) piercing damage, plus 7 (2d6) necrotic damage.
Cursed Shout. One living creature that can hear the wretched driver must succeed on a DC 14 Charisma saving throw or take 10 (3d6) psychic damage and be frightened until the end of its next turn.
Vehicle Master. When driving a vehicle, the wretched driver can use a bonus action to control the vehicle instead of an action. In addition, as a bonus action, the vehicle master can drive recklessly, forcing every creature on the vehicle (except itself) to succeed on a DC 14 Dexterity saving throw or fall prone.
Description
The Locks are home to grand carnivals and festivals that celebrate the joys of unlife. The scope and details of these celebrations change from season to season, but the general atmosphere is one of jubilation and excess. Participants eat heartily and drink excessively, elaborate costumes are on display, and parades with dazzling floats mark the day.
Improvised Weapons. The revelers attack with whatever they have on hand, but each weapon is infused with elemental power. For example, a lantern might do bludgeoning and fire damage, while a large fan might do slashing and force damage.
Wretched Driver. Celebrations of this nature usually involve transportation of some kind, from floats or carriages to gondolas to fast-moving joyrides. Wretched drivers enable these carnivals to take place, offering rides to those looking for transportation or just a thrill.







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